Enter a world where the divine wills clash. Exalted features fifteen levels of procedurally generated levels and items. Build up an arsenal of weapons and blessings from the gods, and gain power through the synergies of your choices.

But do not be deceived by the promise of power, for your enemies are cunning and wily, and possess the same tricks as you. As you ascend through the levels, the challenges become ever more treacherous and perilous, requiring a keen mind and a deft hand. The battle for survival is intense, and the fate of the world hangs in the balance.

Can you forge the perfect arsenal and vanquish all the foes in your path? Will you prove yourself a master strategist and a fierce warrior, and complete the paths the gods have laid out before you? Or will you fall before the might of your foes, left to languish in the darkness forevermore?

Created in 7 days for 7DRL Challenge 2023.

Features

  • Battle through 15 procedurally generated levels across 3 themed zones.
  • Face 3 of 12 different bosses on each run, with both fixed and randomly generated attributes.
  • Gain blessings from the gods to permanently enhance your abilities.
  • Find weapons and armor to enhance your arsenal.
  • Battle hordes of enemies, some of which have abilities granted from the gods, ensuring that no two runs are the same.

Controls

  • W/A/S/D: Movement
  • Q: Potion
  • E: Equip held item
  • 1/2: Select blessing at dialog
  • Tab: Auto-move
  • Space: Wait, descend stairs
  • Mouse over items and enemies for tooltips (name only).

Gameplay

Procs and effects form the core of the gameplay in Exalted. Waiting, moving, attacking, and even being attacked can all proc different effects defined by the gear that you've collected and the blessings you've been granted. Enemies are subject to the same rules, and can have both fixed and random procs.

You start with a sword and get to choose one of two blessings. How they proc and their effects are spelled out for you. Gear that you pick up may also have a number of procs -- once equipped, you can see the effects, but the procs that trigger them aren't spelled out so plainly.

Find gear with the right procs and effects to build a character that can defeat 3 bosses and make it through 15 levels of the dungeon.

About

Built in Rust using Bevy 0.10, bracket-lib, and rouge. Main menu background image converted to REXPaint format using png2rex_rs.

StatusReleased
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
Authorleft-pad
GenreAction
Made withRust
Tags2D, Seven Day Roguelike Challenge, bevy, Procedural Generation, Roguelike, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Development log

Comments

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Video of your game here:

Neat game! It's fun trying to stack abilities even though it's hard to tell how to do so effectively.  My strategy is mostly stack some healing and hope for the best. The game seems super RNG dependent, especially early on. My best run went to level 9, and I had a build that seemed to be crushing it until I died in two hits :)

The thing that I regret the most is not having enough time to do some serious game balancing! It was hard to strike a balance between “too easy” and “frequent deaths to one-shots”. I think I ended up a bit closer to the latter, but it’s definitely possible to mostly get a handle on the RNG and avoid the worst of it. Except with the blessings: you can’t replace them and are stuck with what you choose, so if you get bad luck on the RNG there they can really end your run.

There’s a few essential mods (getting enough healing is definitely essential), a pretty big pool of useful mods, and some mods that sound good but should be avoided (and some that are potentially run-ending). I had a lot of fun playing through when developing and discovering the different synergies, and I can confirm that the game is beatable :)

Well I'm sure it helps to beat the game knowing how everything works :p. I'm curious to know a little more how stacking abilities works--for instance, is there any point at all to getting two of the same ability?  The game description kind of hints that there are different triggers for proccing the same ability type on equipment, but I couldn't quite tell.

Knowing the inner mechanics is definitely helpful, though with the high level of randomization, new and unexpected combinations still make it a non-trivial affair!

Yes, everything is independent. If you have, say, two of the same proc that procs with 50% chance on hit, on a hit you’ll roll for both of those and both can potentially proc at the same time.

I realized a bit too late in development that having so many abilities able to proc with the same name on the same turn meant that the combat log would be difficult for the player to parse. This means that the player potentially misses out on information crucial to learning the game’s mechanics.

cool, thanks for the info.  I might give it another try knowing that.

Very well-put-together game! The character feels very fragile to start, but if you survive the opening floor you can start to become quite powerful which is great!

Thanks for checking it out! I didn’t have a ton of time to put into balance, but it’s good to hear that you were able to experience both some challenge and power progression!

What a wonderful game! 

The ascii art with the vaporwave-esque palette was neat and a great way to pay homage to Rogue in your roguelike!

I loved the elements of story you folded in, the combat was engaging and challenging, and it made me think!


Great work and I can't wait to see what you come up with in the future!

Thanks for the kind words and I’m glad you enjoyed!

I kept getting wrecked by my initial enemy spawns. The game looks cool.

Also, descending a floor appears to auto-trigger a bunch of turns. I got killed everytime I descended by mobs moving at 100 mph.

Thanks! There’s a bug that occurs if you’re holding a key while descending a floor, and then release it – this may be what you’re triggering. I uploaded a quick fix that should take care of it.

Thanks for playing!