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Video of your game here:

Neat game! It's fun trying to stack abilities even though it's hard to tell how to do so effectively.  My strategy is mostly stack some healing and hope for the best. The game seems super RNG dependent, especially early on. My best run went to level 9, and I had a build that seemed to be crushing it until I died in two hits :)

The thing that I regret the most is not having enough time to do some serious game balancing! It was hard to strike a balance between “too easy” and “frequent deaths to one-shots”. I think I ended up a bit closer to the latter, but it’s definitely possible to mostly get a handle on the RNG and avoid the worst of it. Except with the blessings: you can’t replace them and are stuck with what you choose, so if you get bad luck on the RNG there they can really end your run.

There’s a few essential mods (getting enough healing is definitely essential), a pretty big pool of useful mods, and some mods that sound good but should be avoided (and some that are potentially run-ending). I had a lot of fun playing through when developing and discovering the different synergies, and I can confirm that the game is beatable :)

Well I'm sure it helps to beat the game knowing how everything works :p. I'm curious to know a little more how stacking abilities works--for instance, is there any point at all to getting two of the same ability?  The game description kind of hints that there are different triggers for proccing the same ability type on equipment, but I couldn't quite tell.

Knowing the inner mechanics is definitely helpful, though with the high level of randomization, new and unexpected combinations still make it a non-trivial affair!

Yes, everything is independent. If you have, say, two of the same proc that procs with 50% chance on hit, on a hit you’ll roll for both of those and both can potentially proc at the same time.

I realized a bit too late in development that having so many abilities able to proc with the same name on the same turn meant that the combat log would be difficult for the player to parse. This means that the player potentially misses out on information crucial to learning the game’s mechanics.

cool, thanks for the info.  I might give it another try knowing that.

Very well-put-together game! The character feels very fragile to start, but if you survive the opening floor you can start to become quite powerful which is great!

Thanks for checking it out! I didn’t have a ton of time to put into balance, but it’s good to hear that you were able to experience both some challenge and power progression!

What a wonderful game! 

The ascii art with the vaporwave-esque palette was neat and a great way to pay homage to Rogue in your roguelike!

I loved the elements of story you folded in, the combat was engaging and challenging, and it made me think!


Great work and I can't wait to see what you come up with in the future!

Thanks for the kind words and I’m glad you enjoyed!

I kept getting wrecked by my initial enemy spawns. The game looks cool.

Also, descending a floor appears to auto-trigger a bunch of turns. I got killed everytime I descended by mobs moving at 100 mph.

Thanks! There’s a bug that occurs if you’re holding a key while descending a floor, and then release it – this may be what you’re triggering. I uploaded a quick fix that should take care of it.

Thanks for playing!